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- on exitFrame
- go("inicio")
- mexeicones()
- barra()
- set the puppet of sprite 21 to 1
- set the visible of sprite 21 to 0
- end
-
- on barra
- go("inicio")
- if rollOver(23) then
- if the locV of sprite 23 = 600 then
- repeat with i = 1 to 14
- set the puppet of sprite 23 to 1
- set the locV of sprite 23 to the locV of sprite 23 - i
- set the puppet of sprite 24 to 1
- set the locV of sprite 24 to the locV of sprite 24 - i
- set the puppet of sprite 25 to 1
- set the locV of sprite 25 to the locV of sprite 25 - i
- set the puppet of sprite 26 to 1
- set the locV of sprite 26 to the locV of sprite 26 - i
- set the puppet of sprite 27 to 1
- set the locV of sprite 27 to the locV of sprite 27 - i
- set the puppet of sprite 28 to 1
- set the locV of sprite 28 to the locV of sprite 28 - i
- updateStage()
- end repeat
- end if
- else
- if the locV of sprite 23 < 586 then
- repeat with i = 1 to 14
- set the puppet of sprite 23 to 1
- set the locV of sprite 23 to the locV of sprite 23 + i
- set the puppet of sprite 24 to 1
- set the locV of sprite 24 to the locV of sprite 24 + i
- set the puppet of sprite 25 to 1
- set the locV of sprite 25 to the locV of sprite 25 + i
- set the puppet of sprite 26 to 1
- set the locV of sprite 26 to the locV of sprite 26 + i
- set the puppet of sprite 27 to 1
- set the locV of sprite 27 to the locV of sprite 27 + i
- set the puppet of sprite 28 to 1
- set the locV of sprite 28 to the locV of sprite 28 + i
- updateStage()
- end repeat
- end if
- end if
- end
-
- on mexeicones
- if rollOver(24) then
- set the puppet of sprite 24 to 1
- set the castNum of sprite 24 to cast "regra1"
- else
- set the puppet of sprite 24 to 1
- set the castNum of sprite 24 to cast "regra"
- end if
- if rollOver(25) then
- set the puppet of sprite 25 to 1
- set the castNum of sprite 25 to cast "sair"
- else
- set the puppet of sprite 25 to 1
- set the castNum of sprite 25 to cast "sair1"
- end if
- if rollOver(26) then
- set the puppet of sprite 26 to 1
- set the castNum of sprite 26 to cast "voltar1"
- else
- set the puppet of sprite 26 to 1
- set the castNum of sprite 26 to cast "voltar"
- end if
- if rollOver(27) then
- set the puppet of sprite 27 to 1
- set the castNum of sprite 27 to cast "repetir"
- else
- set the puppet of sprite 27 to 1
- set the castNum of sprite 27 to cast "repetir1"
- end if
- if rollOver(28) then
- set the puppet of sprite 28 to 1
- set the castNum of sprite 28 to cast "explicar"
- else
- set the puppet of sprite 28 to 1
- set the castNum of sprite 28 to cast "explicar1"
- end if
- end
-